Item-Minting
By minting three items that are the same type and level, users can generate an item that is one level higher.
Level | Effect | Cost | Success Rate |
---|---|---|---|
Level 1 | 25% correction | 50 SLFT | 35% |
Level 2 | 50% correction | 100 SLFT | 55% |
Level 3 | 100% correction | 200 SLFT | 65% |
Level 4 | 150% correction | 400 SLFT+100 SLGT | 75% |
Level 5 | 200% correction | NA | NA |
If users fail to mint, users will lose all the Items used for the mint.
Last modified 6mo ago