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Item-Minting

By minting three items that are the same type and level, users can generate an item that is one level higher.
Level
Effect
Cost
Success Rate
Level 1
25% correction
50 SLFT
90%
Level 2
50% correction
100 SLFT
85%
Level 3
100% correction
200 SLFT
80%
Level 4
150% correction
400 SLFT *may change according to the implementation of SLGT
75%
Level 5
200% correction
NA
NA
If users fail to mint, users will lose all the Items used for the mint.

Last modified 4h ago